January
Virtual Intro to the Global Design Lab: Virtual Exploration & Design for a Sustainable World
Level: High School (9th - 12th)
Get a global introduction to sustainable design by using Google Maps and Google Earth as tools for virtual exploration. Analyze sites of past settlements and come up with your own design for a sustainable dwelling or community of the future. Students will gain a deeper understanding of geography, world history and sustainable design as they explore world regions. We will examine historical sites and consider why those sites were successful. After analyzing several case studies, students will learn basic concepts of sustainable design and then sketch a house of the future for a specific site using their new perspective. The class is aimed at students interested in maps, geography, history, natural environments, and sustainable architecture and design.
Virtual Introduction to Python Programming
Level: High School (9th - 12th)
A basic understanding of how the internet works is a valuable tool in many today’s high-tech careers. Explore the intricacies of the web and then use Python to program simple apps for internet communication. Students will examine the technology behind the World Wide Web. Then they will get an introduction to the syntax of the Python programming language and the basics of code documentation. Students will use Python to create a variety of small applications that utilize communications over the internet. In building these applications, they will discover how to use existing network systems to make powerful programs. The class is most suited for students with beginning to intermediate experience in a coding language.
Virtual Beginner's SketchUp: Designing 3-D Graphics
Level: Middle School ( 6th - 8th)
Have you ever wanted to create imaginative computer-based 3-D graphics? Now’s your chance to design a bridge, a house, a monster or anything else you can dream up. With SketchUp Make 3D Modeling, students will use the familiar pencil-and-paper paradigm in a software context to create 3-dimensional graphic models.
Virtual Medicine and the Heart
Saturday, January 16, 2021 | 11:00 a.m. - 12:30 p.m. |
Register Here
Level: Middle School ( 6th - 8th)
Students will virtualy explore the body’s circulatory system with a focus on the heart. They will get an introduction to human anatomy and physiology and learn about different diseases linked to the heart.This workshop is aimed at students with an interest in anatomy, especially those considering careers in medicine.
Virtual Slimy Sea Creatures
Level: Elementary School (3rd - 5th)
Invertebrates like octopuses, jellyfish and squid have fascinating adaptations for life in their ocean ecosystems. Take on the role of marine biologist as we conduct an investigation of slimy sea creatures. Students will observe sea stars, sand dollars and moon snails, to name a few. They will watch a squid dissection and learn about anatomical structures of invertebrates. We will investigate the secret of how octopuses change color and how pearls are made. Students will also consider what kind of invertebrate they would like to be. They will test their knowledge by playing a game that rewards those with the best mastery of vocabulary from the class. Each student will create artwork to take home using seashells and other materials from Mother Earth. Slimy Sea Creatures offers a great way to inspire students to pursue further studies in marine biology.
Virtual Wellness in the Digital Age
Level: Middle School ( 6th - 8th)
Living in a digital age with technology all around us has many benefits but also creates serious challenges to our well-being. Learn how to set healthy boundaries on your use of electronic devices while also cultivating practices that promote wellness. We will look at what research shows about the negative effects of too much technology use. For one thing, our dependence on devices is causing us to spend more time indoors and less time in nature than ever before. Participants will learn how spending time in nature provides an effective counterbalance to increased screen time and tech use. We will also look at the benefits of cultivating mindfulness and a growth mindset and of making time for play. Finally, we will consider how to incorporate these practices into our daily lives.
Virtual Introduction to Film Making
Level: Middle School ( 6th - 8th)
Filmmaking is a powerful vehicle for making sense of our lives and sharing the stories we want to tell. Learn the skills you need, from scripting and storyboarding to editing and audio, to express your point of view through creation of short films. We will start with an introduction to film theory and move on to the basics of video production, including composition, editing and audio. Students will consider the role stories play in our everyday lives and think about the stories they want to tell. Then, working in groups, students will storyboard, script, film and edit their own short films. Group members will switch roles to gain exposure to various facets of filmmaking. We will watch rough cuts of each other’s work and offer constructive critiques. In addition to producing their own videos, students will watch and discuss a variety of short films.
Virtual Marine Mammals
Level: Middle School ( 6th - 8th)
This workshop introduces students to the many marine mammals native to San Diego, including seals, sea lions, dolphins and great whales. Through virtual activities, students will learn about marine mammal adaptations, such as echolocation in whales and locomotion in seals and sea lions.
Virtual Craftronics
Saturday, January 23, 2021 | 11:00 a.m. - 12:30 p.m. |
Register Here
Level: Elementary School (3rd - 5th)
Students will explore the basics of circuits and electronic elements by using them in craft projects. Possible projects include a moving origami swan, light-up LED bracelet, moving robot bug, Play-Doh electronic sculpture, paper-circuit game or light-effects card.
Virtual Nature All Around Us: Biomimicry
Saturday, January 23, 2021 | 11:00 a.m. - 12:30 p.m. |
Register Here
Level: Elementary School (3rd - 5th)
Ever wonder why airplanes resemble birds? Why submarines are shaped like whales? It's because of biomimicry, an approach to development that creates solutions to human challenges by imitating the designs of nature. In this class, we will explore the development of biomimicry and learn how fields like engineering, architecture and music intertwine with biology to influence the structures, technologies and sounds we see and hear every day. Students will create a prosthetic hand, biology-inspired structure or musical recording to take home.
Magic 8 Cube!
Level: Middle School ( 6th - 8th)
In this workshop, learn how to program an Arduino Nano microcontroller to control a vibration sensor and OLED to display your fortune! Students follow instructions during the program to construct the cube, build a circuit, and program the Arduino to produce their own Magic 8 Cube. No experience is required! 1 kit per household.
Virtual Introduction to Ocean Science and Marine Biodiversity
Level: Middle School ( 6th - 8th)
The ocean is home to a fascinating variety of ecosystems, from tide pools along the shore to the depths of the middle Pacific. Dive below the surface to explore marine biodiversity and to learn how people can help protect it. Students will explore a variety of ecosystems, including California’s own kelp forests, where sea lions, dolphins and whales roam. They will examine how human activities are changing these ecosystems and how marine creatures cope with the changes. We will take a look at the Great Pacific Garbage Patch to learn how plastics move around our oceans. The class will also look at how the work of marine biologists can help protect the diversity of sea life. Hands-on activities will include experiments, dissection of ocean animals and creation of hand-crafted marine creatures from recycled plastics and trash.
Virtual Tiny Houses: Mini- Architecture
Level: Middle School ( 6th - 8th)
The tiny-house movement is sweeping the country! Explore how and why people are building houses that take up a fraction of the space of a typical home, and then create your own tiny-house model. Students will learn about architecture, social responsibility, and community as they envision and design their own tiny houses. They will use simple materials found around the house (including shipping boxes, repurposed rinsed out/not dirty food and fruit containers you would normally throw away) to build scale models of their houses. We will explore concepts including sustainability, functionality and how to incorporate natural light into the house design. Students will practice math skills as they scale their models and workforce skills as they complete their projects within time constraints. The course offers an inspiring introduction for students interested in architecture and sustainable design.
Virtual How to Train Your Demogorgon: The (Pseudo) Science of Stranger Things
Level: Middle School ( 6th - 8th)
Grab a box of Eggos and join us for a brief transdisciplinary tour of 1980s Hawkins, Indiana, as we delve into the (pseudo) science of the popular Netflix series Stranger Things. We will explore the biology and chemistry of the Upside Down and look at parallels in real-world science. The course will survey the history and culture of late 20th century America, including advancements in engineering, science and technology. We will look at how Stranger Things world parallels concepts in fields such as ocean and space science, parapsychology and neurobiology, including extrasensory perception and psychokinesis. Students will explore the idea of using STEAM (science, technology, engineering, arts and math) as a foundation for imaginative problem solving and creative storytelling.
Virtual Ready, Set, Create: A Maker's Space Lab
Level: Middle School ( 6th - 8th)
A Maker Space is a place where people get together to tinker, ponder and create. In our Maker Space Lab, students will tackle a variety of engineering challenges and develop their own innovation or invention. Using a variety of everyday materials, students will take on challenges such as “create a fall-proof skateboard” or “create an all-weather hat.” Art, science and engineering will come into play as students develop innovative solutions. As a final project, students will come up with an innovation or invention of their own. They will gain experience in product design, technical writing and art design as they develop their creations.
February
Virual Math and Murals
Level: Elementary School (3rd - 5th)
Colorful murals can really brighten public spaces and urban landscapes. Learn how to use math and materials science – plus artistic inspiration – to design and execute large-scale murals. Students will investigate how various types of paint adhere to different surfaces and will become efficient at calculating the needed materials and costs to complete murals. Then they will work either individually or in groups to create a sample mural. We will discuss how to get permission and permits for final mural placement. Topics will also include funding and grants and how to use technology to enhance designs. Students will discover the value of merging math and science with creativity to produce successful projects
Virtual Tiny Houses: Mini- Architecture
Level: High School (9th - 12th)
The tiny-house movement is sweeping the country! Explore how and why people are building houses that take up a fraction of the space of a typical home, and then create your own tiny-house model. Students will learn about architecture, social responsibility, and community as they envision and design their own tiny houses. They will use simple materials found around the house (including shipping boxes, repurposed rinsed out/not dirty food and fruit containers you would normally throw away) to build scale models of their houses. We will explore concepts including sustainability, functionality and how to incorporate natural light into the house design. Students will practice math skills as they scale their models and workforce skills as they complete their projects within time constraints. The course offers an inspiring introduction for students interested in architecture and sustainable design.
Virtual Slimy Sea Creatures
Level: Middle School ( 6th - 8th)
Invertebrates like octopuses, jellyfish and squid have fascinating adaptations for life in their ocean ecosystems. Take on the role of marine biologist as we conduct an investigation of slimy sea creatures. Students will observe sea stars, sand dollars and moon snails, to name a few. They will watch a squid dissection and learn about anatomical structures of invertebrates. We will investigate the secret of how octopuses change color and how pearls are made. Students will also consider what kind of invertebrate they would like to be. They will test their knowledge by playing a game that rewards those with the best mastery of vocabulary from the class. Each student will create artwork to take home using seashells and other materials from Mother Earth. Slimy Sea Creatures offers a great way to inspire students to pursue further studies in marine biology.
Virtual Understanding Earth
Level: Middle School ( 6th - 8th)
This class will explore the theory of plate tectonics and how plates move around Earth's surface to create landforms. Students will learn to read topological maps and find out how geological events affect us. We will Investigate evolution, geologic time scales and mass extinctions. Through a case study, we will see how human activities change the natural world. Students will also learn how to prepare for geo-hazards such as earthquakes, volcanoes and tsunamis.
Virtual Introduction to Space Out
Level: Elementary School (3rd - 5th)
The lure of space exploration offers a powerful way to ignite students’ interest in science, technology and engineering. This class guides students on a tour of our solar system and beyond, and then lets them plan their own mission to a distant destination. We will start by exploring our own planet and considering what we can observe about Earth from space. We will survey other planets in our solar system and discuss what we need to know about a planet before we go there. Students will learn about “galaxies far, far away” and get a sense of just how vast distances in space are. They will consider what we know about Earth-like planets around other Suns and imagine what form life might take there. Inspired by what they learn, students will plan their own exploratory mission to another planet and create a model of a spacecraft that could take them there. The class provides a base of knowledge to build on as students move ahead with studies in astronomy, Earth science, engineering and more.
Virtual Introduction to Film Making
Level: High School (9th - 12th)
Filmmaking is a powerful vehicle for making sense of our lives and sharing the stories we want to tell. Learn the skills you need, from scripting and storyboarding to editing and audio, to express your point of view through creation of short films. We will start with an introduction to film theory and move on to the basics of video production, including composition, editing and audio. Students will consider the role stories play in our everyday lives and think about the stories they want to tell. Then, working in groups, students will storyboard, script, film and edit their own short films. Group members will switch roles to gain exposure to various facets of filmmaking. We will watch rough cuts of each other’s work and offer constructive critiques. In addition to producing their own videos, students will watch and discuss a variety of short films.
Virtual Medicine and the Heart
Level: High School (9th - 12th)
Students will virtualy explore the body’s circulatory system with a focus on the heart. They will get an introduction to human anatomy and physiology and learn about different diseases linked to the heart.This workshop is aimed at students with an interest in anatomy, especially those considering careers in medicine.
Virtual Intro to the Global Design Lab: Virtual Exploration & Design for a Sustainable World
Level: Middle School ( 6th - 8th)
Get a global introduction to sustainable design by using Google Maps and Google Earth as tools for virtual exploration. Analyze sites of past settlements and come up with your own design for a sustainable dwelling or community of the future. Students will gain a deeper understanding of geography, world history and sustainable design as they explore world regions. We will examine historical sites and consider why those sites were successful. After analyzing several case studies, students will learn basic concepts of sustainable design and then sketch a house of the future for a specific site using their new perspective. The class is aimed at students interested in maps, geography, history, natural environments, and sustainable architecture and design.
Virtual Introduction to Trash to Treasures: Upcycling at its Best
Level: Middle School ( 6th - 8th)
We all know it’s important to recycle to slow the flow of trash into overstuffed landfills. Now discover how to put a creative spin on recycling by “upcycling” – turning trash into treasures such as art pieces or useful objects. We will explore how trash can be transformed using different techniques and art mediums. But first students will consider how much waste they produce and discuss the importance of reducing, reusing and recycling in their daily lives. They will learn the difference between recycling and upcycling and then brainstorm ways to create artistic, useful and valuable products from discarded materials. As they work on individual and group upcycling projects, students will be encouraged to take creative risks and cultivate imagination, persistence and collaboration. The class will help students understand that they have an important role to play in protecting our planet. .
Virtual Beginner's SketchUp: Designing 3-D Graphics
Saturday, February 13, 2021 | 11:00 a.m. - 12:30 p.m. |
Register Here
Level: High School (9th - 12th)
Have you ever wanted to create imaginative computer-based 3-D graphics? Now’s your chance to design a bridge, a house, a monster or anything else you can dream up. With SketchUp Make 3D Modeling, students will use the familiar pencil-and-paper paradigm in a software context to create 3-dimensional graphic models.
Virtual Tiny Houses: Mini- Architecture
Level: Elementary School (3rd - 5th)
The tiny-house movement is sweeping the country! Explore how and why people are building houses that take up a fraction of the space of a typical home, and then create your own tiny-house model. Students will learn about architecture, social responsibility, and community as they envision and design their own tiny houses. They will use simple materials found around the house (including shipping boxes, repurposed rinsed out/not dirty food and fruit containers you would normally throw away) to build scale models of their houses. We will explore concepts including sustainability, functionality and how to incorporate natural light into the house design. Students will practice math skills as they scale their models and workforce skills as they complete their projects within time constraints. The course offers an inspiring introduction for students interested in architecture and sustainable design.
Virtual Slimy Sea Creatures
Level: Elementary School (3rd - 5th)
Invertebrates like octopuses, jellyfish and squid have fascinating adaptations for life in their ocean ecosystems. Take on the role of marine biologist as we conduct an investigation of slimy sea creatures. Students will observe sea stars, sand dollars and moon snails, to name a few. They will watch a squid dissection and learn about anatomical structures of invertebrates. We will investigate the secret of how octopuses change color and how pearls are made. Students will also consider what kind of invertebrate they would like to be. They will test their knowledge by playing a game that rewards those with the best mastery of vocabulary from the class. Each student will create artwork to take home using seashells and other materials from Mother Earth. Slimy Sea Creatures offers a great way to inspire students to pursue further studies in marine biology.
Virtual Introduction to Ocean Science and Marine Biodiversity
Level: Middle School ( 6th - 8th)
The ocean is home to a fascinating variety of ecosystems, from tide pools along the shore to the depths of the middle Pacific. Dive below the surface to explore marine biodiversity and to learn how people can help protect it. Students will explore a variety of ecosystems, including California’s own kelp forests, where sea lions, dolphins and whales roam. They will examine how human activities are changing these ecosystems and how marine creatures cope with the changes. We will take a look at the Great Pacific Garbage Patch to learn how plastics move around our oceans. The class will also look at how the work of marine biologists can help protect the diversity of sea life. Hands-on activities will include experiments, dissection of ocean animals and creation of hand-crafted marine creatures from recycled plastics and trash.
Virual Math and Murals
Level: Elementary School (3rd - 5th)
Colorful murals can really brighten public spaces and urban landscapes. Learn how to use math and materials science – plus artistic inspiration – to design and execute large-scale murals. Students will investigate how various types of paint adhere to different surfaces and will become efficient at calculating the needed materials and costs to complete murals. Then they will work either individually or in groups to create a sample mural. We will discuss how to get permission and permits for final mural placement. Topics will also include funding and grants and how to use technology to enhance designs. Students will discover the value of merging math and science with creativity to produce successful projects
Virtual Understanding Earth
Level: Elementary School (3rd - 5th)
This class will explore the theory of plate tectonics and how plates move around Earth's surface to create landforms. Students will learn to read topological maps and find out how geological events affect us. We will Investigate evolution, geologic time scales and mass extinctions. Through a case study, we will see how human activities change the natural world. Students will also learn how to prepare for geo-hazards such as earthquakes, volcanoes and tsunamis.
Virtual Introduction to Space Out
Level: Middle School ( 6th - 8th)
The lure of space exploration offers a powerful way to ignite students’ interest in science, technology and engineering. This class guides students on a tour of our solar system and beyond, and then lets them plan their own mission to a distant destination. We will start by exploring our own planet and considering what we can observe about Earth from space. We will survey other planets in our solar system and discuss what we need to know about a planet before we go there. Students will learn about “galaxies far, far away” and get a sense of just how vast distances in space are. They will consider what we know about Earth-like planets around other Suns and imagine what form life might take there. Inspired by what they learn, students will plan their own exploratory mission to another planet and create a model of a spacecraft that could take them there. The class provides a base of knowledge to build on as students move ahead with studies in astronomy, Earth science, engineering and more.
Virtual Physics of Fidget Spinners
Saturday, February 20, 2021 | 11:00 a.m. - 12:30 p.m. |
Register Here
Level: Middle School ( 6th - 8th)
Ever wonder why some fidget spinners spin longer or hum louder than others? You will discover answers to these questions and much more as we learn about motion, tension, gravity and other fantastic phenomena related to fidget spinners and the world at large.
Magic 8 Cube!
Level: Middle School ( 6th - 8th)
In this workshop, learn how to program an Arduino Nano microcontroller to control a vibration sensor and OLED to display your fortune! Students follow instructions during the program to construct the cube, build a circuit, and program the Arduino to produce their own Magic 8 Cube. No experience is required! 1 kit per household.
Virtual How to Train Your Demogorgon: The (Pseudo) Science of Stranger Things
Level: High School (9th - 12th)
Grab a box of Eggos and join us for a brief transdisciplinary tour of 1980s Hawkins, Indiana, as we delve into the (pseudo) science of the popular Netflix series Stranger Things. We will explore the biology and chemistry of the Upside Down and look at parallels in real-world science. The course will survey the history and culture of late 20th century America, including advancements in engineering, science and technology. We will look at how Stranger Things’ world parallels concepts in fields such as ocean and space science, parapsychology and neurobiology, including extrasensory perception and psychokinesis. Students will explore the idea of using STEAM (science, technology, engineering, arts and math) as a foundation for imaginative problem solving and creative storytelling.
Virtual Wellness in the Digital Age
Level: High School (9th - 12th)
Living in a digital age with technology all around us has many benefits but also creates serious challenges to our well-being. Learn how to set healthy boundaries on your use of electronic devices while also cultivating practices that promote wellness. We will look at what research shows about the negative effects of too much technology use. For one thing, our dependence on devices is causing us to spend more time indoors and less time in nature than ever before. Participants will learn how spending time in nature provides an effective counterbalance to increased screen time and tech use. We will also look at the benefits of cultivating mindfulness and a growth mindset and of making time for play. Finally, we will consider how to incorporate these practices into our daily lives.
Virtual Introduction to 3D Modeling with Blender
Saturday, February 27, 2021 | 11:00 a.m. - 12:30 p.m. |
Register Here
Level: High School (9th - 12th)
3D modeling is a fast-developing technology with applications in many fields and careers. Use the open-source program Blender to explore the potential of 3D modeling and printing. We will start with an introduction to Blender, an extremely powerful tool for 3D modeling. Students will learn how to use Blender for computer-aided design projects such as 3D printing, tool making and architectural modeling. They will practice re-creating chess pieces in a physical and a digital environment. Students will also learn the basics of environmental design for video games. The class offers a good starting point for moving on to more advanced 3D modeling skills.
March
Virtual Slimy Sea Creatures
Level: Elementary School (3rd - 5th)
Invertebrates like octopuses, jellyfish and squid have fascinating adaptations for life in their ocean ecosystems. Take on the role of marine biologist as we conduct an investigation of slimy sea creatures. Students will observe sea stars, sand dollars and moon snails, to name a few. They will watch a squid dissection and learn about anatomical structures of invertebrates. We will investigate the secret of how octopuses change color and how pearls are made. Students will also consider what kind of invertebrate they would like to be. They will test their knowledge by playing a game that rewards those with the best mastery of vocabulary from the class. Each student will create artwork to take home using seashells and other materials from Mother Earth. Slimy Sea Creatures offers a great way to inspire students to pursue further studies in marine biology.
Virtual Introduction to Python Programming
Level: Middle School ( 6th - 8th)
A basic understanding of how the internet works is a valuable tool in many today’s high-tech careers. Explore the intricacies of the web and then use Python to program simple apps for internet communication. Students will examine the technology behind the World Wide Web. Then they will get an introduction to the syntax of the Python programming language and the basics of code documentation. Students will use Python to create a variety of small applications that utilize communications over the internet. In building these applications, they will discover how to use existing network systems to make powerful programs. The class is most suited for students with beginning to intermediate experience in a coding language.
Virtual Introduction to 3D Modeling with Blender
Level: Middle School ( 6th - 8th)
3D modeling is a fast-developing technology with applications in many fields and careers. Use the open-source program Blender to explore the potential of 3D modeling and printing. We will start with an introduction to Blender, an extremely powerful tool for 3D modeling. Students will learn how to use Blender for computer-aided design projects such as 3D printing, tool making and architectural modeling. They will practice re-creating chess pieces in a physical and a digital environment. Students will also learn the basics of environmental design for video games. The class offers a good starting point for moving on to more advanced 3D modeling skills.
Virtual Medicine and the Heart
Level: Elementary School (3rd - 5th)
Students will virtualy explore the body’s circulatory system with a focus on the heart. They will get an introduction to human anatomy and physiology and learn about different diseases linked to the heart.This workshop is aimed at students with an interest in anatomy, especially those considering careers in medicine.
Virtual Introduction to Space Out
Saturday, March 06, 2021 | 11:00 a.m. - 12:30 p.m. |
Register Here
Level: High School (9th - 12th)
The lure of space exploration offers a powerful way to ignite students’ interest in science, technology and engineering. This class guides students on a tour of our solar system and beyond, and then lets them plan their own mission to a distant destination. We will start by exploring our own planet and considering what we can observe about Earth from space. We will survey other planets in our solar system and discuss what we need to know about a planet before we go there. Students will learn about “galaxies far, far away” and get a sense of just how vast distances in space are. They will consider what we know about Earth-like planets around other Suns and imagine what form life might take there. Inspired by what they learn, students will plan their own exploratory mission to another planet and create a model of a spacecraft that could take them there. The class provides a base of knowledge to build on as students move ahead with studies in astronomy, Earth science, engineering and more.
Launchpad @ the Library: Virtual Entrepreneurship Bootcamp
Saturday, March 06, 2021 & March 13, 2021 | 10:00 a.m. - 4:00 p.m. |
Register Here
Level: High School (9th - 12th)
Curious about entrepreneurship but not sure where to start? This virtual two-day course is designed for teens excited to learn about starting their own businesses. Through lectures from UCSD faculty, teamwork, exercises, and discussions with founders of startups, you'll learn how to: 1) come up with viable business ideas, 2) understand the marketing mix and choose your target customer, and 3) develop your positioning and entrepreneurial strategy. The program culminates with a team pitch to expert judges from our startup community! Space is limited registration required in advance.
Virtual Slime and Non-Newtonian Fluids
Level: Elementary School (3rd - 5th)
Slime: It’s slippery, gooey and oozy. But did you know you can use slime to model phenomena in the natural world? Just like slime, Earth’s glaciers, mudslides and quaking bogs are made of fluids that are neither liquid nor solid. Prepare for slimy fun as we investigate the interplay between viscosity, friction and gravity. Slime recipes included!
Virtual Tiny Houses: Mini- Architecture
Level: Middle School ( 6th - 8th)
The tiny-house movement is sweeping the country! Explore how and why people are building houses that take up a fraction of the space of a typical home, and then create your own tiny-house model. Students will learn about architecture, social responsibility, and community as they envision and design their own tiny houses. They will use simple materials found around the house (including shipping boxes, repurposed rinsed out/not dirty food and fruit containers you would normally throw away) to build scale models of their houses. We will explore concepts including sustainability, functionality and how to incorporate natural light into the house design. Students will practice math skills as they scale their models and workforce skills as they complete their projects within time constraints. The course offers an inspiring introduction for students interested in architecture and sustainable design.
Virtual How to Train Your Demogorgon: The (Pseudo) Science of Stranger Things
Level: Middle School ( 6th - 8th)
Grab a box of Eggos and join us for a brief transdisciplinary tour of 1980s Hawkins, Indiana, as we delve into the (pseudo) science of the popular Netflix series Stranger Things. We will explore the biology and chemistry of the Upside Down and look at parallels in real-world science. The course will survey the history and culture of late 20th century America, including advancements in engineering, science and technology. We will look at how Stranger Things’ world parallels concepts in fields such as ocean and space science, parapsychology and neurobiology, including extrasensory perception and psychokinesis. Students will explore the idea of using STEAM (science, technology, engineering, arts and math) as a foundation for imaginative problem solving and creative storytelling.
Virtual Intro to the Global Design Lab: Virtual Exploration & Design for a Sustainable World
Level: Middle School ( 6th - 8th)
Get a global introduction to sustainable design by using Google Maps and Google Earth as tools for virtual exploration. Analyze sites of past settlements and come up with your own design for a sustainable dwelling or community of the future. Students will gain a deeper understanding of geography, world history and sustainable design as they explore world regions. We will examine historical sites and consider why those sites were successful. After analyzing several case studies, students will learn basic concepts of sustainable design and then sketch a house of the future for a specific site using their new perspective. The class is aimed at students interested in maps, geography, history, natural environments, and sustainable architecture and design.
Virtual Nature All Around Us: Biomimicry
Saturday, March 13, 2021 | 11:00 a.m. - 12:30 p.m. |
Register Here
Level: Elementary School (3rd - 5th)
Ever wonder why airplanes resemble birds? Why submarines are shaped like whales? It's because of biomimicry, an approach to development that creates solutions to human challenges by imitating the designs of nature. In this class, we will explore the development of biomimicry and learn how fields like engineering, architecture and music intertwine with biology to influence the structures, technologies and sounds we see and hear every day. Students will create a prosthetic hand, biology-inspired structure or musical recording to take home.
Virtual Craftronics
Level: Middle School ( 6th - 8th)
Students will explore the basics of circuits and electronic elements by using them in craft projects. Possible projects include a moving origami swan, light-up LED bracelet, moving robot bug, Play-Doh electronic sculpture, paper-circuit game or light-effects card.
Virual Math and Murals
Level: Elementary School (3rd - 5th)
Colorful murals can really brighten public spaces and urban landscapes. Learn how to use math and materials science – plus artistic inspiration – to design and execute large-scale murals. Students will investigate how various types of paint adhere to different surfaces and will become efficient at calculating the needed materials and costs to complete murals. Then they will work either individually or in groups to create a sample mural. We will discuss how to get permission and permits for final mural placement. Topics will also include funding and grants and how to use technology to enhance designs. Students will discover the value of merging math and science with creativity to produce successful projects
Virtual Introduction to Trash to Treasures: Upcycling at its Best
Level: Middle School ( 6th - 8th)
We all know it’s important to recycle to slow the flow of trash into overstuffed landfills. Now discover how to put a creative spin on recycling by “upcycling” – turning trash into treasures such as art pieces or useful objects. We will explore how trash can be transformed using different techniques and art mediums. But first students will consider how much waste they produce and discuss the importance of reducing, reusing and recycling in their daily lives. They will learn the difference between recycling and upcycling and then brainstorm ways to create artistic, useful and valuable products from discarded materials. As they work on individual and group upcycling projects, students will be encouraged to take creative risks and cultivate imagination, persistence and collaboration. The class will help students understand that they have an important role to play in protecting our planet. .
Virtual Marine Mammals of California
Level: Elementary School (3rd - 5th)
This workshop introduces students to the many marine mammals native to San Diego, including seals, sea lions, dolphins and great whales. Through virtual activities, students will learn about marine mammal adaptations, such as echolocation in whales and locomotion in seals and sea lions.
Virtual Introduction to Film Making
Level: Middle School ( 6th - 8th)
Filmmaking is a powerful vehicle for making sense of our lives and sharing the stories we want to tell. Learn the skills you need, from scripting and storyboarding to editing and audio, to express your point of view through creation of short films. We will start with an introduction to film theory and move on to the basics of video production, including composition, editing and audio. Students will consider the role stories play in our everyday lives and think about the stories they want to tell. Then, working in groups, students will storyboard, script, film and edit their own short films. Group members will switch roles to gain exposure to various facets of filmmaking. We will watch rough cuts of each other’s work and offer constructive critiques. In addition to producing their own videos, students will watch and discuss a variety of short films.
Virtual Introduction to Space Out
Level: Elementary School (3rd - 5th)
The lure of space exploration offers a powerful way to ignite students’ interest in science, technology and engineering. This class guides students on a tour of our solar system and beyond, and then lets them plan their own mission to a distant destination. We will start by exploring our own planet and considering what we can observe about Earth from space. We will survey other planets in our solar system and discuss what we need to know about a planet before we go there. Students will learn about “galaxies far, far away” and get a sense of just how vast distances in space are. They will consider what we know about Earth-like planets around other Suns and imagine what form life might take there. Inspired by what they learn, students will plan their own exploratory mission to another planet and create a model of a spacecraft that could take them there. The class provides a base of knowledge to build on as students move ahead with studies in astronomy, Earth science, engineering and more.
Virtual Medicine and the Heart
Level: High School (9th - 12th)
Students will virtualy explore the body’s circulatory system with a focus on the heart. They will get an introduction to human anatomy and physiology and learn about different diseases linked to the heart.This workshop is aimed at students with an interest in anatomy, especially those considering careers in medicine.
Virtual Beginner's SketchUp: Designing 3-D Graphics
Saturday, March 20, 2021 | 11:00 a.m. - 12:30 p.m. |
Register Here
Level: Middle School ( 6th - 8th)
Have you ever wanted to create imaginative computer-based 3-D graphics? Now’s your chance to design a bridge, a house, a monster or anything else you can dream up. With SketchUp Make 3D Modeling, students will use the familiar pencil-and-paper paradigm in a software context to create 3-dimensional graphic models.
STEAM Videos
The San Diego Public Library is excited to present a series of videos for our Summer Library NExT STEAM programs! These fun videos will inspire and engage students of all ages to keep up on their STEAM studies while experiencing STEAM subjects and entertaining exploration!
For more Library NExT videos click
here!
The Great Geography Clues Game
Do you have what it takes to earn the crown of The Great Geography Clues Game? You will be exploring the world, while given several clues along the way in order to guess the famous place or city in question. Take the quiz and then challenge your family and friends to beat your score. Good luck!
Glowies: Crafting with Instamorph
Learn about plastic casting and electronics with Instamorph - a safe, non-toxic, low temperature thermoplastic. Similar to hot glue but you can mold it, or shape it by hand. When it cools, it turns hard again. Put an LED in it while it's soft and attach a coin cell battery to make a "Glowie". The molds are also easy to make, from 100% silicone and cornstarch.
Tiny Houses: Mini Architecture
Learn all about the tiny house design process.
Craftronics: Popsicle Stick Flashlight
Learn how to create a simple circuit flashlight project using the items around the house like popsicle sticks, binder clips and aluminum foil.
Introduction to Python Programming
Get a jump start into python programming. This video covers the installation of python with Anaconda, print statements, and variables. After viewing the video, you have a chance to study python programming with a free textbook provided in the links below.
SketchUp
SketchUp is a free 3D modeling computer program for a wide range of drawing applications such as architecture, furniture design, 3D printing, interior design, landscape architecture, civil and mechanical engineering, film and video game design. In this short video, you will learn how to build a simple 3D object using basic commands and tools which will allow you to turn all your ideas into 3 dimensions.